FGU’s post-apocalyptic RPG Aftermath! is one such game. In my youth, Aftermath!, like most FGU games, was generally held to be an. Aftermath! EDITIONS: There’s an earlier edition () by Phoenix Games, with FGU stickers on top. The cover art is different: The man is drawn slightly. Aftermath! – The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the e.
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In games that I have Game Mastered players have gone from extremes of being very feared killers in one game and much loved world builders in another, depending on the environment and resources available to them in the game.
I’ve never read a published Aftermath scenario I lost the little one that came with the rules very early onso I’m curious to see what people have done with the toolkit. I think I’ll try out your program though: Naked and unarmed they must face a strange new world. I have very fond memories of two campaigns run with Aftermath. To answer an earlier “Open Friday” question, this is another of those games I chose not to play “way back when” and now regret. New optional combat rules give you even more ways to cause havok and do harm.
They grant their followers superhuman powers. The Referee is provided with everything he needs to detail the world in which the players will adventure.
GROGNARDIA: Retrospective: Aftermath!
But I don’t think that Aftermath! Believe it or not, I had a friend in college who used the Aftermath engine to power his fantasy campaign. Soon enough I had a town generator.
I played a fair bit of Aftermath long ago, and would say fbu better than most FGU games from the same time. Can you comment not on Aftermath ‘s merits per sebut rather on its potential utility to someone with a well-rounded collection of PA games?
However, I’m not sure it’s fair to judge Aftermath! Check them out aftermat you are interested! For example, if a character was seen shooting in a firefight and hit very often, they may get a positive reputation as a “good shot”.
I went from that to Skyrealms of Jorune, and thus to a little over ten years of Traveller, then Battletech. As can be imagined, fighting Average enemies is far more risky for players since they are in many ways their equals. Afrermath characters were never over powered, there was always a chance that a character would meet and unfortunate zftermath and die as the result of player or game master actions.
There can only be conflict.
Above Rabble, are the Average. The game’s designers can be found in the credits list below see External links. Sell us your stuff? Aftermagh another reminder of the past, I was forced to cancel the campaign because my parents who barely tolerated RPGs destroyed my rulebooks because I was reading them when I should have been sleeping or studying or something. When encountering a rival group of survivors, all other groups of survivors were, of course, rivals in the game of survival, the goal was trying to come up with a plan to get their ammo while expending the least amount of ammo possible in the process either by using your precious ammo on them or they using their coveted ammo on you.
When I purchased Aftermath! If speed vgu too high in relation to dexterity, a player would be saddled with being able to act first, but each action taking very long in combat. There is even an expansion Aftermath!
We try to keep the lists below up to date with active subreddits and prune it from time to time. Well, the original DAT program was never really meant to happen. Combat could be also resolve very quickly, wasting very little game time.
LugTrekGM Atermath 27, at Combine these elements into one game that is difficult to learn with a cliff like learning curve and very unforgiving of player combat mistakes, that plays about as fast as a 10 person miniature tank battle. Players have to learn to evaluate enemies to prevent accidently engaging Superior afftermath Elite enemies.